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nus3bank, and any VGM from Smash Custom Sounds can be downloaded in this format. Sound files in Smash 3DS are formatted as.
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TEX file, and you may import a PNG over it. Make sure you include both c0X and h0X folders when patching in the edits, which is described later in this guide. Basically: Launch Ohana3DS, "Open", \ui\model\chara\chara_hand\normal.bch, "Open", \model\fighter\\body\c0X or h0X\normal.mbn, ignore error, "Open", 'normal.bch' from same folder, ignore error, click textures tab on left, import and export as you please, "Save" when done importing if you are doing so.Don't forget to include both c0X and h0X folders when implementing edits through SaltySD! (\model\fighter\ness\body\h0X & c0X).Make sure to click the "Save" button once you're done importing. There's import and export buttons on the bottom of the window. Just make sure you always load the \ui\model\chara\chara_hand\normal.bch model before loading the character model. Ohana3DS suffers from errors often, but from my experience most features will work. These are higher in resolution than c0X models, so I suggest loading those models as well and seeing the proper resolution for the textures on those. Once here, you will see the files for textures. Now, locate the textures section on the left.Click "Open" again and locate 'normal.bch'. You would open h01 and select 'normal.mbn'. From here on, I'll be using an example: Suppose you want to edit Ness' second alt.When the game is paused, the models from h0X are loaded, which contain higher-quality models/textures. c0X folders are the models used when in gameplay, which are lower quality to make the game run faster. c01-7 & h01-7 are folders containing the data for other alts. c00 and h00 are folders containing the data for the default alts. You will see several folders, all starting with either c0 or h0.Return to the root of the 'data' folder, and find the following directory: \model\fighter\\body\ Now, click "Open" again while still on the model section.bch files are Smash 3DS character texture files, while. I highly suggest you backup the merged 'data' folder somewhere on your computer. This will combine the data of the original game with the data of all updates up to 1.1.4, meaning all game files are in one spot. When asked to replace any files, say yes. When asked to merge any folders, say yes. Once extracted, drag and drop the "data" folder from the extracted 1.1.4 files into the original game's extracted ROMFS files.
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This will take a couple minutes, as well. Allow the data to be extracted from the update.Use this command to extract the data of the update: dtls.py dt ls outdir/ Hold shift and right click, and open the command prompt again. Copy the file from "DTLS Update" into the folder with the extracted data of the 1.1.4 update.Allow the program to extract all the game files.Paste the following inside the prompt: DTLS.exe dt ls Hold shift and right click, and open the command prompt. Copy the files from "DTLS" directly inside this folder. Open the newly-created folder with the extracted data of the original game.Make sure they extract to seperate folders. Allow the program to fully extract both titles. Use this program to extract the data from the ROMFS of the update and original game, by selecting the ROMFS files you have obtained through the tutorials above. Launch "RomFS Extractor", which is found in the "Update" and "Original" folders.Place the ROMFS & EXEFS of the 1.1.4 update in the "Update" folder. Place the ROMFS & EXEFS of the original game in the "Original" folder. Open the "Extraction" folder in the "Obtaining Files" folder. Once you have followed both guides, you should have extracted ROMFS and EXEFS for the game and update.They may contain outdated information, but it's not a big issue. These tutorials are very friendly and I highly suggest them. Use this guide by Asia81 to get the ROMFS/EXEFS from the original game, and use this other guide by Asia81 to get the data from the 1.1.4 update.